My Role
UX Designer - Design Competition, Rapid Research, Interaction Design, Visual Design, Rapid Prototyping
Team
Arina Jevsejeva - UX
Luca Degenaar - Back-end
Siddhart Ghogli - Front-end
Max Mencl - UX & Communication
Timeline & Result
1 year, 2023 - present
Overview
Thuas Connect is a startup project, that me and four other friends founded. It’s an app, that allows students to connect with like-minded individuals, while bringing all the university related essentials into one app.
In September 2023, me and my colleague Siddhart had an idea to have an app, that would be made for students by students. We formed a team of two developers and three designers (All from The Hague University of Applied Sciences) and started working to release a MVP as soon as possible.
In November 2024, we pitched our project at Impact Fest - Europe’s Leading Impact Event, gaining a lot of positive feedback, interest and useful connections.
Overview
Thuas Connect is a startup project, that me and four other friends founded. It’s an app, that allows students to connect with like-minded individuals, while bringing all the university related essentials into one app.
In September 2023, me and my colleague Siddhart had an idea to have an app, that would be made for students by students. We formed a team of two developers and three designers (All from The Hague University of Applied Sciences) and started working to release a MVP as soon as possible.
In November 2024, we pitched our project at Impact Fest - Europe’s Leading Impact Event, gaining a lot of positive feedback, interest and useful connections.
HIGHLIGHTS
Interactive overview of events' schedules
Let students and teachers organize an activity, experiment with new ideas, and create engaging content without the constraints.
The event aims to bring people together, allowing everyone to contribute in their own way and creating a sense of collective ownership and shared responsibility for the event's success.
By leaving the organization to the participants, ThuasApp encourages individuals to take initiative, manage the practical aspects of their activities, and attract their own audience, fostering a culture of independence and active participation.
In the sprint 0, our team started to gather resources, making the planning, while also starting with the Desk Research.
To make sense of an otherwise unconventional set of instructions, I started by exploring ways to foster a perceived sense of progress. Shown in Figure 3.1, categorizing instructions into four stages helped mitigate the cognitive load of seeing all the instructions at once. Additionally, overly-technical terms were revised to better cater to a general audience.
To make sense of an otherwise unconventional set of instructions, I started by exploring ways to foster a perceived sense of progress. Shown in Figure 3.1, categorizing instructions into four stages helped mitigate the cognitive load of seeing all the instructions at once. Additionally, overly-technical terms were revised to better cater to a general audience.
To make sense of an otherwise unconventional set of instructions, I started by exploring ways to foster a perceived sense of progress. Shown in Figure 3.1, categorizing instructions into four stages helped mitigate the cognitive load of seeing all the instructions at once. Additionally, overly-technical terms were revised to better cater to a general audience.