Thuas Connect

New Designers - January 2024

My Role

UX Designer - Design Competition, Rapid Research, Interaction Design, Visual Design, Rapid Prototyping

Team

Arina Jevsejeva - UX
Luca Degenaar - Back-end
Siddhart Ghogli - Front-end
Max Mencl - UX & Communication

Timeline & Result

1 year, 2023 - present

Overview

Thuas Connect is a startup project, that me and four other friends founded. It’s an app, that allows students to connect with like-minded individuals, while bringing all the university related essentials into one app.

In September 2023, me and my colleague Siddhart had an idea to have an app, that would be made for students by students. We formed a team of two developers and three designers (All from The Hague University of Applied Sciences) and started working to release a MVP as soon as possible.

In November 2024, we pitched our project at Impact Fest - Europe’s Leading Impact Event, gaining a lot of positive feedback, interest and useful connections.

HIGHLIGHTS

Interactive overview of events' schedules

Project Banner
CONTEXT

Made for students - by students.

We explored the problem first hand.
To design and develop an interactive website for ThuasApp visitors—where they could view the program, register for events, and connect with others.
Workshop hosted during ThuasApp 2023
0.6 Workshop we hosted during ThuasApp 2023.
Homepage motion concept
0.7 Homepage motion concept.
THE PROBLEM

The ThuasApp website rebuild was the very first scrum project we worked on.

THE CHALLENGE

ThuasApp needed an accessible and intuitive platform to manage and display university events effectively.

A couple of requirements:
Before this project started, our client gave us a design brief, which contained a couple of requirements. Here are the most important ones.
Schedule & Events. Users should be able to log in and manage their ThuasApp schedule, where they could register for events.
5 Months of work. Since we did this project as a part of our full-time internship, we've had 5 months to work on the project.
Scrum. In the project ThuasApp website rebuild we were required to work in scrum (agile).
Three phases. The platform should adapt to the current of the three phases of ThuasApp.
The main objectives of ThuasApp:

Innovation and Experimentation

Let students and teachers organize an activity, experiment with new ideas, and create engaging content without the constraints.

Fostering Community and Collaboration

The event aims to bring people together, allowing everyone to contribute in their own way and creating a sense of collective ownership and shared responsibility for the event's success.

Promoting Self-Organization and Responsibility

By leaving the organization to the participants, ThuasApp encourages individuals to take initiative, manage the practical aspects of their activities, and attract their own audience, fostering a culture of independence and active participation.

Project Roadmap
0.8 Project Roadmap
DESIGN PROCESS

The Design Process

Research

In the sprint 0, our team started to gather resources, making the planning, while also starting with the Desk Research.

Homepage motion concept
0.7 Homepage motion concept.

Ideation

To make sense of an otherwise unconventional set of instructions, I started by exploring ways to foster a perceived sense of progress. Shown in Figure 3.1, categorizing instructions into four stages helped mitigate the cognitive load of seeing all the instructions at once. Additionally, overly-technical terms were revised to better cater to a general audience.

Homepage motion concept
0.7 Homepage motion concept.

Prototyping

To make sense of an otherwise unconventional set of instructions, I started by exploring ways to foster a perceived sense of progress. Shown in Figure 3.1, categorizing instructions into four stages helped mitigate the cognitive load of seeing all the instructions at once. Additionally, overly-technical terms were revised to better cater to a general audience.

Homepage motion concept
0.7 Homepage motion concept.

Testing & Iteration

To make sense of an otherwise unconventional set of instructions, I started by exploring ways to foster a perceived sense of progress. Shown in Figure 3.1, categorizing instructions into four stages helped mitigate the cognitive load of seeing all the instructions at once. Additionally, overly-technical terms were revised to better cater to a general audience.

Homepage motion concept
0.7 Homepage motion concept.
Homepage motion concept
0.7 Homepage motion concept.